Friday, July 29, 2011

Flea Market Flash Fiction

So in an effort to continue writing 1000 words a day, I have the pleasure of also entering in my submission for the next flash fiction that is being run over at Terrible Minds.  This week the theme is flea markets, so I decided to write up one.  Fitting as I just ended up going to one with my buddy Todd a week ago.  I find flea markets fascinating as it is, and I also love mythology.  So I decided to combine the two.  Now, I'll admit that one of my favorite books is Neil Gaiman's American Gods, and I was inspired by some of the themes in that novel for this short story.  So enjoy and as always, let me know what you think. 

Thursday, July 28, 2011

Unicorn Flash Fiction

So thanks to the wonderful Amber Scott, I found a new literary blog (I'll warn you, he uses strong language, so the link is a little NSFW) Terrible Minds.  Definitely worth a read.  But luckily, I happened to stumble upon a little contest that he does, which ends tomorrow.  Well, it's about unicorns, and what kind of aspiring writer would I be to step away from a fantasy based challenge.  So below, we have my submission to this contest.

Wednesday, July 20, 2011

Cause Knowing is Half the Battle

I saw this today and couldn't stop laughing at the part about armor class.   I suppose there are times when I correct people on things and can be a little harsh about it.

Sunday, July 17, 2011

Harry Potter, The End

So I saw the last Harry Potter movie last night and all I have to say is this:

Harry Potter
Destroyer of Ancient Magical Artifacts

Wednesday, July 13, 2011

Tips for Infusing More Roleplaying in Your Games

So, yesterday I talked about roll-playing versus role-playing and my discontent with how modern gaming has kind of lent itself towards players sliding into simply roll-playing without much creativity.  One of the points I mentioned is of course that with older games, you had to be creative and imaginative (no lie, it even says it in the old white box rule book as a requirement) and in the newer systems you can rely more on using your dice rolls to get out of a spot.

This does not have to be the way.  Now, granted, if you are the kind of person who enjoys roll-play, I'm not saying there is anything wrong with that.  But if you are in a game that you feel lacks some sense of role-play, be you DM or player, I'm going to be offering up some tips to kind of help infuse your game with some more little bits of role-playing.  These can be put in to pretty much any game type, and can be used as much or as little as people feel comfortable using.

Tuesday, July 12, 2011

Tomb of Horrors, an Overview

Well, it is finished.  We killed the bad guy and got our treasure.  Though of course we know that it doesn't really end here, since there is "Return to the Tomb of Horrors".  Though apparently that one is only available to play in previous editions, though I heard rumor of a 4th edition version.  Which means I'll never play it since my current group hates 4th edition.  I'm a man who likes to hold out and actually play it before passing judgement.  Though I will say it's biggest detriment is of course in the fact that Wizards of the Coast has admitted that it is supposed to be a compromise between MMORPG's and table-top gaming.

More after the break!

Monday, July 11, 2011

Tomb of Horrors Part 10

Here we are, faithful readers.  We have come a long way and it is finally time to end our time in the Tomb of Horrors.  Tomorrow, I'll be talking a little bit about my thoughts on the Tomb, and also some of the interesting differences it has shown me in terms of the mindset of "how to play" so to speak.

Tuesday, July 5, 2011

Tomb of Horrors Part 8

Man, I really need to stay on the ball here as far as posting regularly.  Today will be part 8 and tomorrow morning I'll put up part 9.  Hopefully, the DM figures that this next session on Friday will be the last one, so we shall see whether it ends in death or victory!