The cleric is one of those classes that
seems to have a love/hate relationship with players. Everyone wants
to have one in the party, but no one typically ever wants to play
one. I personally enjoy clerics, though I do dislike how many people
think of them as mere heal bots and nothing else. Clerics have a
wide range of spells and abilities that can be utilized, well beyond
mere healing.
The current table top game that I'm
running played with that idea. They all started as level one clerics
of various dieties. However, as they leveled, they slowly branched
out, one being a combat cleric, one a spell-casting cleric and
another as a rogue cleric. Even though they all started as clerics,
they actually were able to fill various party roles quite well.
Maybe not as powerful as the normal classes, they still managed to do
a very good job of it. So with that in mind, we delve into the world
of the Cleric!
Race
Most races do well as clerics, since
there are so many various deities. Again, it is fun to play with
perceptions and go against the norm. A lot of people think of
dwarves or humans when it comes to clerics, but a gnome or a half-orc
can make a surprising choice for some. As with the other classes,
you really can't go wrong. It is fun to play around and come up with
an interesting combination.
Multi-classing
Multi-classing with a cleric is more
limited then with some of the other classes. Depending on your
alignment, there are some classes like the Barbarian or Monk that you
wouldn't be able to multi-class into. And depending on what type of
cleric you are playing, it will determine what kind of class you
would want to cross with. If you want to be more combat oriented,
you can go with some fighter or paladin levels to help boost your
skills. The special abilities of the paladin certainly work well
with the clerics abilities as well.
If you want to go more of a
spell-casting route, I would recommend going with levels of wizard.
Clerics have the mental discipline to complement the wizard lifestyle
of study and learning. Again, depending on your alignment and the
type of cleric you are trying to play.
Arch-types
There are a lot of ways to role-play
the cleric and stay interesting. The most obvious is of course the
believer. You tow the company line, so to speak, and follow your god
to the best of your ablities. This is pretty much the most generic
of all ways to play a cleric, and that's not what we are here to talk
about.
One that is very fun is the Fanatic. I
really don't think I need to say more about that...it's a fanatic.
You scream and froth at the mouth if any one dares to blaspheme or
doubt your gods powers. You are over-confident because you know that
the god you follow is not just the strongest, but also you are his
divine agent in this world so you are protected. Anyone who doesn't
believe in your god you think is a fool and doomed in the after-life.
As I've cautioned before, don't use this as an excuse to be a jerk
at the gaming table. This is, after all, just a game with friends
you should be playing here. Use just enough of it so that the other
players get a good idea of your characters opinions and feelings and
break it out every once in a while when appropriate.
My god of glam rock hair is the only god, heretic! |
And it's that my god is awesome! |
With that in mind, you go into more
role related ideas. You can have the undead hater. You loathe the
fact that undead exist and wish to destroy them completely. You
concentrate on undead and missions that will ultimately involve
destroying them. You cannot bear the sight of them and do everything
in your ability to destroy them as quickly as possible. If anyone
else in the party uses undead as minions, you will be very vocal
about not wanting them around and possibly would take it upon
yourself to destroy it. To you, undead are abominations that cannot
be tolerated. Conversely, you can also (assuming your religion
allows it) go the route of undead domination and control various
undead as minions.
Yes he deserved to die, and I hope he burns in hell! |
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