Okay...so I'm lame. Took me a while,
but I finally got the fighter class look finished. It mostly took
this long because I was having a hard time coming up with some good
archtypes to use for the fighter. Mostly it had to do with...well, let's just get into
the review, shall we?
The fighter. Primarily in pathfinder
and dungeons and dragons the fighter is your defensive and offensive
unit. Which isn't to say that they are always going to be dealing
the highest damage or have the highest hit points in the group, but
typically when you make a fighter you are going for one of two
builds. Either you are going to do damage or you are designed to
take hits. Now, you don't have to go that way, I'm just saying that
is your average fighter build.
Which is unfortunate, really, but the
fighter offers so much more in terms of role-playing then...well,
this guy:
I like swords...and sword-chucks, yo. |
What? Overcompensating? Pssshhhh... |
Race
Races that are good for fighter? Well,
the typical big ones that don't take negatives to strength or con
come to mind. That isn't to say that you should immediately ignore
the smaller or weaker races like the halflings, elves and gnomes.
For me, it comes down to what kind of fighter are you trying to play?
Some are much more focused on dex, so the smaller races can come in
handy. Others that focus on strength may be happier with a half orc
or dwarf. There isn't a wrong race to choose, more like a wrong race
to choose for the type of fighter you want to be.
Multi-classing
The fighter is a pretty solid stand
alone class. The other classes that compliment it typically depend
on what kind of fighter you want to play. A fighter-rogue is
ridiculously powerful at later levels, as well as a
fighter-barbarian. Typically, unless you are shooting for the
prestige class, I don't recommend going with a fighter-wizard or
fighter-sorcerer. I've done it a couple of times and they tend to be
really awesome at lower levels, but at higher levels they start to
get a little harder to play. A fighter-paladin is a good
combination, as well as a fighter-bard. Again, you just need to look
at what you are wanting to play and see what best helps you achieve
that goal in the end.
Arch-types
Ah, the arch-types. This is what held
me up the longest, dear readers. Because with a fighter, how can you
really expand on it more then just “I'm a fighter...I hit things
and wear armor.”? So I sat down and started writing this and
eventually I started coming up with more and more fun ways to play a
fighter that isn't your typically “sword and board”.
The first is the Weapon Master. I
always compare this to Dell “Chase” Brandstone from the Sword of
Truth series.
image owned by http://theblackbutterfly.deviantart.com/ |
In the book, Chase is typically
described as having many different weapons on his person at all
times. And that is what this character is. You pull out your
longsword and attack. Didn't do enough damage? Drop it and pull out
your mace. That didn't work? Drop it and pull out your spear. That
didn't work? Drop it, fall back and pull out your bow. That didn't
work? Start shooting cold iron arrows. That didn't work? Shoot
your silver arrows. I think you see what I'm getting at. You have a
weapon for any occasion. You know that there are monsters out there
resistant to all manner of things, so you have a weapon for those
things. A cold iron holy longsword. A silvered anarchic battle-axe.
You should always have at least one of each kind of weapon on your
person at all times. You love weapons and you don't really
specialize in only one kind.
Now, if that isn't your style, there
are more focused types. I call these the Weapon Specialists.
Instead of the Master, you chose the weapon you want to use. You may
have weaker back-up weapons to help out when needed, but you put your
heart, soul and training into using only one weapon. This could be a
sword, an axe, a spear, a bow...any weapon you choose, really (whips
have a pretty awesome feat tree you can take to make them deal lethal
rather then subdual damage). Because of this specialization, you
tend to be a more dedicated and focused person. The Specialist is
much more focused on their specific weapon type, so they tend to have
one really powerful weapon that fits that type rather then multiple
ones. A good example of this (and I hestitate to use this example)
is Drizzt Do'urden.
I am not advocating making Drizzt clones. Stop making Drizzt clones! |
Drizzt uses scimitars. Only scimitars.
It is part of what makes his character distinctive and recognizable.
That works the same with your fighter. If they only use a specific
kind of weapon, they will soon start to be identified with that
weapon, especially if you make that weapon recognizable as your own.
The last one that I'm going to talk
about is the Pacifist. Yes, I know, some of you are now looking at
the screen and blinking in confusion. I get that. Isn't a
pacifistic fighter kind of an oxymoron, you may be asking. I simply
chuckle and say one word: Ashitaka.
I don't want to...but I can and will fuck you up if I have to. |
Now, for those of you that haven't seen
Princess Mononoke...go watch it right now. I'll wait.
…
…
Back? Good. Awesome movie, right?
Now, Ashitaka is a perfect example of
the pacifistic fighter. The key to the character is that you don't
want to fight, but you will if you have to. Typically you will have
your own goal or reason for joining with a party and you know that
while you regret having to kill, you have to do it to obtain your
goal. However, you can still work around that. Get weapons that
deal subdual damage only. Talk to your DM to see if you can make
your weapons dull so that they only deal subdual rather then lethal
damage. The goal is to incapacitate your foes, not kill them. And
you can extend this pacifism as much or as little as you like. You
don't have to want to save everyone. You can be perfectly okay with
murdering monsters and the like, but you just can't bring yourself to
kill another human being. It's just one way to bring an extra
dimension to your fighter that will (hopefully) generate some
discussion and make his decisions memorable when it occurs at the
table.
So as we can see, there are a lot of
ways to customize your fighter. You don't have to only use swords,
there are a lot of unique and interesting weapons in the books that
you can center a fighter around that will help make him memorable.
Up next will be the Monks...ugh.
No comments:
Post a Comment