So, yesterday I talked about roll-playing versus role-playing and my discontent with how modern gaming has kind of lent itself towards players sliding into simply roll-playing without much creativity. One of the points I mentioned is of course that with older games, you had to be creative and imaginative (no lie, it even says it in the old white box rule book as a requirement) and in the newer systems you can rely more on using your dice rolls to get out of a spot.
This does not have to be the way. Now, granted, if you are the kind of person who enjoys roll-play, I'm not saying there is anything wrong with that. But if you are in a game that you feel lacks some sense of role-play, be you DM or player, I'm going to be offering up some tips to kind of help infuse your game with some more little bits of role-playing. These can be put in to pretty much any game type, and can be used as much or as little as people feel comfortable using.
Showing posts with label role playing. Show all posts
Showing posts with label role playing. Show all posts
Wednesday, July 13, 2011
Tuesday, July 12, 2011
Tomb of Horrors, an Overview
Well, it is finished. We killed the bad guy and got our treasure. Though of course we know that it doesn't really end here, since there is "Return to the Tomb of Horrors". Though apparently that one is only available to play in previous editions, though I heard rumor of a 4th edition version. Which means I'll never play it since my current group hates 4th edition. I'm a man who likes to hold out and actually play it before passing judgement. Though I will say it's biggest detriment is of course in the fact that Wizards of the Coast has admitted that it is supposed to be a compromise between MMORPG's and table-top gaming.
More after the break!
More after the break!
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